Class Under Construction

The alien race known as the Khalashtar possessed the original psychic genome, and though their empire collapsed over a millennia ago the genetic code for their psychic power remained; passed on from race to race and generation to generation until the potential was brought to humans with the arrival of the Tabernacle and its mutation spores.

The Factotum are jacks of all trade, masters of none. They travel the globe seeking adventure and fortune wherever they can find it. Where most Psions use their power for communication and Wilders to battle the Psions, the Factotum exist somewhere in the middle. They have psychic talent, but it isn’t as focused as the Psions or as vast and powerful as the Wilders. The Factotum deal with a light touch, the right bit of information in the right place at the right time can have far-reaching and devastating effects.

Alignment: Any
Hit Die: d8
Starting Wealth: 3d6 × 10 gp (average 105 gp.) In addition, each character begins play with an outfit worth 10 gp or less.

Skills (Autohypnosis)

Psions have access to a new skill known as Autohypnosis. Psions use this skill for checks involving the mind, willpower and memory.

Skills (Knowledge: Psionics)

Psions have access to a new skill known as Knowledge: Psionics. Psions use this skill for checks involving psionic lore.

Skills (Knowledge: Factions)

Psions replace the skill Knowledge: Religion with Knowledge: Factions, which covers general knowledge of all factions. Psions also gain the feat “Knowledge Factions Specific” for whatever faction they choose. This feat confers a +5 power bonus to all Knowledge: Faction rolls pertaining to the Psion’s specific faction.

Mental Augury

All Psions can cast Augury 1/day using the Psion’s level in place of the Cleric’s caster level.


GoHyaku Kettei Orphansmith Orphansmith