Both sides of the struggle between Law and Chaos have many factions within them. It is your faction that will determine your domain spells (if anything refers to your deity or religion in the Pathfinder rules just substitute that with faction.) Regardless of which faction you pick, all Lawful factions can choose the Law and Good domains and sub-domains should they desire, and all Chaotic factions can choose Chaos and Evil.
Note: The Humanist faction is only available to Monks and Inquisitors.
|Ophan||Aasimar||Lawful||Air, Charm, Glory, Healing, Luck|
|Ra||Drake||Lawful||Good, Law, Nobility, Scalykind, Strength|
|Kurma||Dwarf||Lawful||Artifice, Community, Earth, Glory, Protection|
|Eldrassil||Elf||Lawful||Animal, Knowledge, Liberation, Magic, Plant|
|Iwa||Gnome||Lawful||Darkness, Destruction, Repose, Trickery, War|
|Laka||Halfling||Lawful||Water, Madness, Sun, Travel, Weather|
|Budai||Orc||Lawful||Animal, Community, Glory, Repose, War|
|Seraph||Tiefling||Lawful||Destruction, Fire, Madness, Magic, Rune|
|Human||Humanist||Lawful||All except Death and Void|
|Akeldama||Necromancy||Chaotic||Community, Death, Destruction, Liberation, Repose|
|Void||Nothingness||True Neutral||Death and Void|
|The Silver Adventurer’s Guild||Neutral Party||True Neutral||All except Void|
|Saturnalia||Neutral Party||True Neutral||All except Void|