Factions

Both sides of the struggle between Law and Chaos have many factions within them. It is your faction that will determine your domain spells (if anything refers to your deity or religion in the Pathfinder rules just substitute that with faction.) Regardless of which faction you pick, all Lawful factions can choose the Law and Good domains and sub-domains should they desire, and all Chaotic factions can choose Chaos and Evil.

Note: The Humanist faction is only available to Monks and Inquisitors.

Faction Name Race/School Alignment Domains
Ophan Aasimar Lawful Air, Charm, Glory, Healing, Luck
Ra Drake Lawful Good, Law, Nobility, Scalykind, Strength
Kurma Dwarf Lawful Artifice, Community, Earth, Glory, Protection
Eldrassil Elf Lawful Animal, Knowledge, Liberation, Magic, Plant
Iwa Gnome Lawful Darkness, Destruction, Repose, Trickery, War
Laka Halfling Lawful Water, Madness, Sun, Travel, Weather
Budai Orc Lawful Animal, Community, Glory, Repose, War
Seraph Tiefling Lawful Destruction, Fire, Madness, Magic, Rune
Human Humanist Lawful All except Death and Void
Akeldama Necromancy Chaotic Community, Death, Destruction, Liberation, Repose
Transhumanism Ancient Technology Chaotic None
Terra League Anti-Accord Chaotic None
Void Nothingness True Neutral Death and Void
The Silver Adventurer’s Guild Neutral Party True Neutral All except Void
Saturnalia Neutral Party True Neutral All except Void

Factions

GoHyaku Kettei Orphansmith